How to Vanquish Will-O-The-Wisps in Oblivion Remastered
Will-o-the-wisps are a distinctive adversary in Oblivion Since they appear invulnerable to every type of harm and simply never give up pursuit. Their relentless behavior is rivaled solely by their deadliness, capable of seizing your health and magicka should they come near enough.
You’re most likely to come across these luminous spirits in monster lairs, but they also appear near Azura’s Shrine once you begin the "Blood of the Daedra" quest and outside the Swampy Cave after initiating the Fighters Guild mission titled “Mystery at Harlun's Watch.” Regardless of where you spot will-o'-the-wisps, your safest bet is to steer clear of them entirely; however, should avoidance be impossible, you’ll have to learn how to defeat them.
How to eliminate will-o'-the-wisps in Oblivion

Will-o'-the-wisps are impervious to all typical harm and poisoning, which makes them seem almost unstoppable. Nevertheless, these spirits do possess one vulnerability: silver and Daedric weaponry, enchanted arms, along with magical items may harm will-o'-the-wisps. I likewise suggest utilizing the Reflect Spell Since this reverses the enemy's absorption attacks; instead of sapping your health and magicka, you will be restored.
As these spirits are vulnerable to magic, mages shouldn’t face much trouble dealing with will-o'-the-wisps. The more powerful your magical abilities, the simpler it becomes to defeat them. Keep in mind, however, that getting too near to them could lead to them draining your magicka, so proceed cautiously.
Conversely, melee characters face significant challenges since ordinary strikes with iron or steel arms barely leave a mark. To combat these spirits effectively, you will require at least a silver weapon, potentially taking some time to acquire one. Silver bows stand out for this purpose as they allow you to maintain your distance from the enemies.
Not surprisingly, attempting to fight aghost using just your bare hands is typically not recommended, particularly since they drain both your health and magicka when you get too close. Until you reach at least Journeyman rank in unarmed combat skills, which corresponds to level 50 or higher, you will have zero ability to inflict damage on these entities with your punches alone. Consequently, dealing with this type of foe becomes significantly more challenging if you rely solely on your fists rather than employing an actual weapon.
After successfully defeating a will-o'-the-wisp, you can search its remains to obtain glow dust This component is essential in alchemy, particularly useful for crafting Reflect Spell elixirs. Additionally, it’s required to unlock the Shrine of Azura. The glow dust provides these effects:
- Restore speed
- Light
- Reflect spell
- Damage health

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